raylib-ios-demo
The raylib examples as iPhone apps. A hundred and thirty-seven scenes, drawn by raylib 6.0 over SDL2 and driven from Clojure by Jolt. Each is a sub-project that builds an app of its own, and a gallery app holds all of them behind a two-level menu.
The platform they run on is raylib-ios. Most scenes are ports of demos from raylib-jolt-demo, originally raylib-jlt's. Three are carried from jasalt/jolt-android-experiment, identical apart from namespace names and whitespace.
- The scene gallery lists every scene by category, with its sub-project.
- The scene catalog gives what each scene draws per frame and the frame rate measured on an iPhone 17 Pro.
- Porting an example is what a port from raylib-jolt-demo needs.
- Performance on a phone is where the frame budget goes.
Build the gallery with UDID=<hardware udid> bb gallery, or one scene with UDID=<hardware udid> bb <name>. The README has the rest.